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2024 · Architecture & logic

Moteur C++ / DirectX 12

A game engine written entirely in C++, to see for myself what Unity and Unreal do on our behalf. I worked on the overall architecture around an ECS (Entity Component System), implemented the movement system, and got started with the DirectX 12 graphics API.

It is the project that taught me the most about memory management and performance.

Gallery

Moteur C++ / DirectX 12, image 1 of 1