All-time favorite
Clair Obscur: Expedition 33
The story that hit me hardest. A gorgeous French game, with combat timing I still think about.
What I do when I am not coding, and what shapes the way I make games.
The story that hit me hardest. A gorgeous French game, with combat timing I still think about.
A 22-minute loop to work out the secrets of a whole solar system. The game that reminded me why I love space.
The best boss design in the series, and victories you pay dearly for.
Diamond in ranked, and plenty of late nights watching the LCK for T1.
I always have headphones on, for coding as much as for playing.
Learning foreign languages is one of my hobbies.